| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Wasserjager (Underwater Gear) | Threat Value: | 392 | |
| Vehicle Type: | Walker | Offensive Value: | 399 | |
| Production Type: | Mass Produced | Defensive Value: | 277 | |
| Cost: | 228,666.67 dinars | Miscellaneous Value: | 500 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | Submarine Gear | Original Default Size: | 7 | |
| Height: | 5.25 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.3 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 49mm | |||
| Armor Material: | Armorplast | Armor | ||
| Standard Op. Weight: | 6310 kg | Light Damage: | 16 | |
| Primary Move Mode: | Walker (42 kph) | Heavy Damage: | 32 | |
| Secondary Move Mode: | Submarine (24 kph) | Overkill: | 48 | |
| Deployment Range: | 400 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 4 | |
| Powerplant: | V-Engine | Max Number on Field: | unlimited | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | -1 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Submarine | |
| Combat Speed: | 2 | |||
| Top Speed: | 4 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Autocannon | |||||||||
| Light Rocket Pack/8 | IF, Under Water | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Aquatic Sensors BOTH | Dual Purpose | ||
| Easy to Modify | +2 to Repair and Modify rolls | ||
| HEP: Desert | - | ||
| HEP: Underwater | - | ||
| Limited Life Support | Life support for 1 week | ||
| Manipulator Arm x2 | Can punch | ||
| Rugged Movement System | Absorbs first "Movement" hit |
| Name | Rating | Game Effects |
|---|---|---|
| Sensor Dependent | Must rely on sensors in combat | |
| Annoyance | Stale smell if life support used for too long | |
| Man. Flaw | Submarine reduced in maneuver. |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Lake Esperance moderates the temperatures of the Esperance basin, making the climate in most of the Republic unusuallly pleasant. The lake also provides a wonderful spot for the Strategic Forces branch to hide a few nuclear ballistic missile submarines. Unfortunately, the lake is also a great security risk and must be patrolled regularly to prevent Northern agents or internal enemies from establishing secret bases deep in its waters. The Wasserjager was the first Gear designed to patrol the Republic's territorial waters. Based on a heavily modified Jager chassis, the Wasserjager is fully sealed and compartmentalized against leaks while submerged. A water-tight version of the hand-held 30mm PR-55 autocannon provides most of the Wasserjager's firepower when it is on dry land. While submerged, a shoulder-mounted Standard XII torpedo pod grants the Wasserjager considerable underwater firepower. An HLB-16 APGL and a HHVB-3 vibroknife round out the weapons array. This Gear lacks the usual wheeled feet of most Gears and instead has submarine jets on the feet and backpack to maneuver underwater. Powerful batteries and oxygen compressors allow the Gear to remain submerged for hours before needing to rise near the surface and extend its engine snorkel. |